Sunday, December 30, 2018

What is going on? I'll tell you.

Well, this end of year has been quite a rush, and my world kind of went upside-down, beside it isn't over yet, hopefully will end soon, I didn't even had much time to spend on TNR project, just so you can see how much of a rush it was.

Anyway, at least right now, the project isn't dead, the Cait Sith rework is still in progress and stuff, but I really have been demotivated to continue working on the project, even more since I'm working alone, but I'm still trying to do some progress on it.

Other than that, I have nothing much to say about the project, If I get some progress on the next news, I'll tell it, just pray that I get to do more progress on the game.

On other news, I've been trying to do some progress on my Terraria mod, N Terraria, but everyday I question myself if It's really worth continuing working on it, I guess now adays there isn't any more space for stand alone mods, even more since tModLoader are quite popular latelly (beside It's mod selection doesn't impress me). But, I still tried to do some changes on a number of things on it, one of the changes involves the Quest system, which now can have multiple monsters displayed on the list, so you aren't bound to having to hunt a certain monster, when you acquire a certain quest with vague objective, like... Get something from a Bat, now almost every Bat monster will have the chance of giving the item, in other words, pick your best source of that item to complete the quest.



Anyway, that's all the news I have right now. Sorry for being vague this month about progress, anyway, Happy New Year.

Edit:. Oh yeah, I forgot, I also added Skills/Classes icons, thank Lorc's skill icons pack for this.

Saturday, December 8, 2018

Revamping TNR Project

Well, slowly I'm getting back into the project, but I'll tell that in quick news, since I'm still in a busy week, and my dinner is already done, aswell as I have to go to sleep too.

Remember the Cait Sith? Aka this guy?
 
I decided to remake it to make it look cooler, and smaller too, and resulted into this.
The image is still not finished, I still have to get some ideas of what to do about it's boots, aswell as do some shading on it's body, and the bag.

I gave it a Rapier and a Bag, aswell as Boots too, and just because It's carrying a bag, doesn't necessarily means It's a thief.

I'll have more info about it in the future, currently, I only made the concept.

Now for the plannings, I'm planning on changing how buffs duration system is going to work, in combat they will remain the same, but out of combat, their time will still run.

Why I plan on doing that change? Because having to recast all the buffs everytime you enter a battle is quite annoying, even more when doing consecutive battles, so better cast them when possible, and only recast them when they run out. I just need to think what to do about the players who changes the monster skills just to be able to use the buffs, and then restore the skill set to normal, maybe changing the skills could cancel the buffs of the skill removed.

The quest system is under work, I just need to think about the kinds of objectives it could carry, due to the fact that is tedious to give only hunt quest and item collection quest, I'll need to add some extra objectives, some that involves either dialogue, or other things.

That's all for today's news, tell me what you think of the Cait Sith rework, maybe the other monsters in the game can pass through a rework like that, beside that rework were kind of influenced by both the Fox Slinger and Maus Bomber monsters, since they are wearing accessories.

Until next news.