Well, time to resume what have changed in the project in all that time, at least in one post.
I've met a person who did the design of the monsters in the game, his nickname were MugoUrth:
After working some more time on the battle system, now it have some action menus, like fight, capture and run, the monsters can use skills that are animated differently in combat, and also you can catch the enemy monsters in battle (which the tip was right on the middle of this phrase).
I've also added a new menu which you can check things like inventory, mob rooster, and more.
I am also aiming at avoiding the project to have the need of using mouse to use the menus, so everything in the game, is controlled by the keyboard (or gamepad, if it gets support to).
You will be able to select what skills your monster will use in combat, you can only let it use up to 4 skills in combat, but you can change it on the skills window, beside one thing I wonder is if Passive skills should also be affected by that.
Another thing which I am quite dubious, is if the monsters level should be capped to the map level, to make the game more challenging to the player, beside this will not stop your progression on monster training, this will make the game be more challenging for you on each map.
Another thing that were added, is the Motherboard Room, what happens to a player, npc or monster that is defeated in combat?
It is teleported to a room, where the character must wait the cooldown in order to return to the game world, so this is one good reason to avoid losing in combat, right? But this is also one thing that needs your input about.
While working on the game window system, I've decided to do something silly, which added a new possibility to the project.
An mini game, which I called bit pong, made it using the window system, that handles monster window, inventory window and other things, which will also allow more things in the future.
Which also means that this is possible:
And... Alongside it, I added a status boost item in the game, which can be acquired quite early in the game, this battery. The best fact about it is that the battery can have multiple stacks of it in the inventory, even though it's an equipment.
Includding that, if you want to have more than 4 inventory slots, you will need items like backpacks, or bags that will be acquireable in the game, so do not fill too much your inventory.
That is all for the recap, until next news.