Sunday, May 29, 2022

5th Patch for Guild Management Game Project. Quest system implemented, and performance tweaks.

The new patch of the project is here, and it brings a huge list of changes, includding the arrival of the quest system.

You can get the update from the link on this post:
https://nakanondev.blogspot.com/2022/04/want-to-test-my-guild-management.html

    Change Log:

Reduced the time for peaceful rest skill effect to kick in.
First Aid skill has got cooldown of 20 seconds, but increased health restored per level was increased.
Lick Wounds skill cooldwon was increased to 20 seconds, and health restored per level was increased.
Fixed the time which the attack hit lands and sound plays to fit the attack animation.
Fireball skill is no longer spammable, and got a higher range of effect.
Provoke skill got higher effect range.
Collin's Brawler Technique got Provoke skill.
Lick Wounds and First Aid skills healing effect is now increased by character magic damage, and effect increases based on level.
Both skills also got their cooldowns increased from 20 to 30.
Maria's Pyromancy technique gained Flame Eruption skill.
Clicking somewhere while the character is sitting, will now make them look at the direction you clicked, instead of where their formation position would be.
Added some measures to avoid monsters of entering unaccessible places behind portals.
The game now shows only the inventory slots you have disponible.
Removed key combinations from windows, because they do nothing.
Collin gained Rush skill on his Brawler Technique.
Umbra gained Stealthy Moves and Rush skill on his Epee technique.
Umbra also gained Stealthy Moves skill on his Pistoleer technique.
Night Bat got a damage boost.
The drop rate of Bat Wings from Night Bats has been increased.
Further improved the Guild Shack look on the character selection.
Changed how characters are drawn, to avoid them clipping through walls.
Camera vertical view can now only go between 35 and 55 degrees.
The game got few npcs you can interact with.
Quest system is implemented.
Added Gavea's Guild Academy.
There is only one npc inside, and it will give you bounties that spawns during gameplay time.
Made houses bigger in Gavea, but also replaced them, and spaced them through the city.
Tweaked many objects, removing or changing navigation settings of them, to avoid walkable unwalkable objects and other issues.
It's now definitive that your characters can access toilets and bathtubs.
Trees are now taller.
Umbra gained Charge, Provoke and Regeneration skills on his Swordsman technique.
Fixed a bug where Passive skills had their effects happening even if you didn't learned them.
Peaceful Rest skill has been tweaked:
Made the health regeneration effects more visible, and can now affect allies that are sitting down close to skill owner.
Fixed a lighting issue with the game when changing regions.
Blocked the unused exits of Gavea field.
Took care of sevaral poligonal issues with the game.
That will improve game fps.
Nerfed the drop rate of many items.

Currently, only bounty quests are acquireable. You can get Bounty Quests from the Gavea Guild Academy in Gavea. Just follow the main road of the town, and you will see a path that leads directly to it.

Like I mentioned before, those bounties appears during playtime, and they have a time limit to which they will last active, so don't hold back about accepting a new one if you see a bounty that interests you.

So far, It only offers you character, guild exp, and golds, but in the future will offer more rewards. Only Kill X monsters and Gather X items quests are acquireable right now. In the future, more quest types will be implemented.

Also, some characters have gained new skills for their techniques. The new skills, and tweaks on existing ones, might make the characters be more interesting to have gameplay with, and I believe Maria might be interesting for people wanting to do huge AOE damage, beside I feel that she needs way more.

I also had to tweak many things in the game assets. To reduce the object count on scenes, I had to remove elipses from objects (which will explain why trees are now more square), and also do more tweaks to objects. The Guild Academy were causing huge fps drop on Gavea, so I had to move its map to another scene. Now both maps have acceptable fps.

There's also a light fix I implemented to maps, which might correct illumination issues the maps used to have. The problem is that now I will need to tweak the lighting of the maps, but I think that's the least of the problems.

There is a lot more I will have to work on the project, but at least those results are really cool.

I hope you guys enjoy it, and if you have feedback, feel free to give me.

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