Well, I doubt anyone even missed news about my project, but anyway, better I tell the news.
I made a little revamp on the entire game, to make it a bit more stable and better looking.
To begin with, I made the game run without the need of a fps capper, but funny enough,
the game still runs at 60 fps even without the capper, is it because of my monitor?
I changed how the controls will work on the game, so they does not clunk on the way,
or have diversificated defects (like were happening on the previous news about the dialogue, if I even told about that).
Now the controls are more universal, plus they are responsive.
And, I were working for some time on multiplayer for the game, but due to problems, I had to stop working on it for a while and focus on other areas of the game, but either way, multiplayer will come anytime soon, neither on my Terraria mod I were able to fully understand how were made the multiplayer system.
The dialogue window have received a revamp, you will notice a huge difference if you look at older news and the newest ones, the dialogue box is now way cooler, and does not have a huge and boring font (in my opnion), plus made the options from the menu be less messy and have their own part on the interface, as you can see on the screenshot.
Also, the npc above I made to test a new dialogue function, where using strings and two dots between the texts, I could make a dialogue where some of the options can be hidden
due to certain requirements.
For example, on the dialogue above, the Dialogue Tester initially asks you which town are you at, the option saying that you are in Piatuba is initially disabled, and due to that you are
sent to the "I does not know" option, clicking "I does not know", makes the npc tells you the town name, and due to that, the npc asks again which town you are at, and then the option "This town is Piatuba" appears.
The infinity of things and dialogue branches this may lead to is demi infinite, but will be way more better than having to create several dialogues for different conditions (like happened to the old Armor and Weapon vendors in Piatuba, there were two option menues defined for when they are with shop opened or not).
Well, that's all the news for now, stay tunned for more.
Saturday, November 14, 2015
Wednesday, October 21, 2015
Idle World Update 2
IdleWorld acquired a new update, this update will change several things on the game,
plus make it be less dumb in most parts, and make characters have a certain favorite
weapon type.
plus make it be less dumb in most parts, and make characters have a certain favorite
weapon type.
*- Party Leaders will now more likelly search for party when go to the town.You can download the update here: https://dl.dropboxusercontent.com/u/6574868/neverdelete/IdleWorld.zip
*- Characters will no longer turn to desertors on battle when running out of potions.
*- Added some true names for the game, but the second name still uses the old naming method.
*- Made characters have a preffered weapon type.
*- Monsters now only attack a player, at least the one who makes him more angry.
*- Changed or Removed some weapons.
*- Adventurers look for party less longer.
*- Bosses now have longer respawn time.
*- Adventurers now leave party when their party leaders is too low level for them, or they are far ahead his quest objective.
*- Can no longer acquire negative exp.
*- Quests no longer have monsters killing requirement increased with map level.
*- Characters will need to pay for a night on the INN if they are not on the initial town.
*- You will less likelly get awesome loot from monsters, stores and chests.
Wednesday, July 8, 2015
IdleWorld Updated
I made a few changes on the IdleWorld project.
Made the following changes:
* More Weapon types for the adventurers.
* New quest items.
* New equipments.
* Fixed issue with quests that would not recognize other monsters of the same type in the map.
* Fixed adventurers fighting monster counter.
* Changed how the luck count in battle works.
* Adventurers will now return to town once quest is complete.
* New map Affix and names for both town and wild areas.
* Your adventurers will no longer pause combat when out of stamina.
* Monsters now restores HP gradually when out of combat.
* Adventurers can now flee from tough battles when Frustration reaches a high level.
* Adventurers will look for teaming up with other adventurers when the battle is too hard for them.
* Added Orc and Goblin character types.
* Weapon and Armor now matter.
* No longer possible to restore health by weak enemy attacks.
* Quests requesting adventurers to defeat a boss now reward more coins.
You may download it here: https://dl.dropboxusercontent.com/u/6574868/neverdelete/IdleWorld.zip
Made the following changes:
* More Weapon types for the adventurers.
* New quest items.
* New equipments.
* Fixed issue with quests that would not recognize other monsters of the same type in the map.
* Fixed adventurers fighting monster counter.
* Changed how the luck count in battle works.
* Adventurers will now return to town once quest is complete.
* New map Affix and names for both town and wild areas.
* Your adventurers will no longer pause combat when out of stamina.
* Monsters now restores HP gradually when out of combat.
* Adventurers can now flee from tough battles when Frustration reaches a high level.
* Adventurers will look for teaming up with other adventurers when the battle is too hard for them.
* Added Orc and Goblin character types.
* Weapon and Armor now matter.
* No longer possible to restore health by weak enemy attacks.
* Quests requesting adventurers to defeat a boss now reward more coins.
You may download it here: https://dl.dropboxusercontent.com/u/6574868/neverdelete/IdleWorld.zip
Sunday, May 24, 2015
IdleWorld, my Multiple Massive Idle RPG.
Hey guys, want to know what is the kind of thing I did while I were bored?
Beside trying to work on TNR and failing, I were working on something else.
After playing some idle rpg games through the internet, I noticed something.
All of those games only lets us play with only one character, then I had an idea...
Why not make an idle rpg where you can check out several characters at the same time?
That is what I did.
It's the "Idle World", after opening the game, adventurers will begin to pop up on the game and try to level up by either way it wants, meaning that the character will grind monsters, get quests and even look for treasures on the fields.
The Adventurers, Maps and Monsters are randomly generated, meaning that one world will not be equal to the other.
Maps have around 10 different monsters and a boss.
And notice, may happen of familiar word names appear on some of the spawned characters, that is because the name generator gets a consonant and then a vowel (blame google translator if it's wrong) for the names, and repeat it a few times, so in case you see some weird familiar name, know that it is not intentional.
Also, the game progress will not be saved after closing the program, meaning that all the progress will be lost.
Plus, the program have a text document inside it's folder, it have the monsters names, you may edit it to add or remove creatures your adventurers will face.
If you have ideas for this, you are free to say. And this idle rpg is not 100% tested, so bugs may happen.
Download on Mega: https://mega.nz/#!4gZGwDiI!3Lzx7sQDAVwKgdf6MTv6Qo6NiMJu6KXjDuSwWM9F-d8
Download on Google Drive: https://drive.google.com/open?id=1c2K61VvBab1p6miqCsgPlZdom-BZ-wRV
Have fun!
Beside trying to work on TNR and failing, I were working on something else.
After playing some idle rpg games through the internet, I noticed something.
All of those games only lets us play with only one character, then I had an idea...
Why not make an idle rpg where you can check out several characters at the same time?
That is what I did.
It's the "Idle World", after opening the game, adventurers will begin to pop up on the game and try to level up by either way it wants, meaning that the character will grind monsters, get quests and even look for treasures on the fields.
The Adventurers, Maps and Monsters are randomly generated, meaning that one world will not be equal to the other.
Maps have around 10 different monsters and a boss.
And notice, may happen of familiar word names appear on some of the spawned characters, that is because the name generator gets a consonant and then a vowel (blame google translator if it's wrong) for the names, and repeat it a few times, so in case you see some weird familiar name, know that it is not intentional.
Also, the game progress will not be saved after closing the program, meaning that all the progress will be lost.
Plus, the program have a text document inside it's folder, it have the monsters names, you may edit it to add or remove creatures your adventurers will face.
If you have ideas for this, you are free to say. And this idle rpg is not 100% tested, so bugs may happen.
Download on Mega: https://mega.nz/#!4gZGwDiI!3Lzx7sQDAVwKgdf6MTv6Qo6NiMJu6KXjDuSwWM9F-d8
Download on Google Drive: https://drive.google.com/open?id=1c2K61VvBab1p6miqCsgPlZdom-BZ-wRV
Have fun!
Friday, April 10, 2015
Overlayed Windows....
Latelly I were thinking about the possibilities of using Overlayed windows to do some stuffs, like as a friend suggested, Date and Time even when if there is a fullscreen game opened.
But as you may wonder, my ambition does not stops there, maybe on the future, more things could be created by using Overlaying windows, like for example, with a simple command of keyboard, call a little window that shows your last news of social networks, or be able to answer someone on a messager, without even needing to do alt+tab while playing a game.
Maybe this could even lead to a revolution on pc gaming, hahaha.
Well, whatever, maybe I could try to do overlaying application and see how it will work.
Edit:. And talking about date and time overlay...
It is impressive the kind of things that can make for windows, but it is kinda sad that no one ever wondered about making use of them to make our life easier.
With some work, this may end up as an idea way better than turn the pc into a tablet with the new windows ideas.
By the way, I will not release this overlay clock, because I still need to think how to make it acessible for players, to close it, or even change it's position.
It is impressive the kind of things that can make for windows, but it is kinda sad that no one ever wondered about making use of them to make our life easier.
With some work, this may end up as an idea way better than turn the pc into a tablet with the new windows ideas.
By the way, I will not release this overlay clock, because I still need to think how to make it acessible for players, to close it, or even change it's position.
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