Wednesday, June 13, 2018

New Sprites and revamp ideas on Tamers Network Project

I'm here to tell that the attempts I'm having at spriting monsters for Tamers Network Reborn are going well, I've been trying to do some shading job aswell, but in my opnion, It's rather average.

I were spriting the monsters at the times I had peace to work on them, so most likelly I passed the entire night up, anyway, to the sprites information.

The monsters sprites are going to be isometric, with both Front and Back animations, not only because it gives a bit less of trouble to sprite, but also may fit the ideas I have for the future battle revamp.

I've sprited currently 3 monsters, one has Stopped, walking and punching animation, while the other has Stopped, Walking and attacking animation aswell, but the attacking animation only has the frontal animation right now, and is unfinished, and the third I only made the stopped animation.

I plan on making some other new sprites of monsters, so I can make a base rooster (initial monsters in the game, so I can begin working on the rest of the game), and then later work on the rest of the animations for the sprites.

Currently, I can't show the sprites of some of the monsters, but in the future I may show a teaser.
Also, If things go well on the monster sprites, the actor sprites (players) and the maps may get a revamp too, since the monsters has "grown up", I guess the rest of the game should do so too, aswell as getting a better sprite drawing and animation too.

On other news, as you may have read above, the Battle system is going to be rewritten, and alongside that, the skills and items systems will have to be rewritten too (somewhat), aswell as the monsters be clean up from the scripts that were attached the Battle System, I still am thinking about how I could make a battle system that doesn't feel like a "tumor" on the codes, since attaching the battle code to all battlers(the players and npcs who participates, that also turns impossible for me to spawn a battle through a npc dialogue, without an existing npc (That lead me into not being able to add the Mäuse under the bed quest on the new version too)) is quite annoying. I will eventually figure out how I can do that, beside probably when I rewrite the entire battle system, the idea will come up, since I will be able to modify the battle script to work in a non-as-mentioned-above way.

Until next news.

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