Saturday, February 8, 2020

New map system on TNR Project.

Hey guys, just to tell you that I'm working sometimes on the new engine of Tamers Network project.

First of all, I wont be naming the game "New Tamers Network Reborn Again" or something like that. Instead, I'll leave the game name just as "Tamers Network". The reason as to why I leaved It like that, is because It will really be annoying to keep giving new names to the project everytime I rebuild it, even more since I plan on not trying to rebuild this game anymore, since I'm trying to make it very much stable.

I've posted a twitt showing how the new game map looks, without any zoom. It also shows the new tile sprites for the game, aswell as player sprite, and a monster npc that I added for debugging.
Also, I would like to emphasize the fact that all sprites in the game are now 1x1 in pixel size, so that not only means I can put more details on the sprite, but also can do the scaling through the engine Itself.

Another thing I want also you to know, is that the player equipments are now outfits, the outfits can now have their own designs, and also will be responsible for drawing the player body (if the outfit has a player body part visible). I still need to do something like that for the player hair.

There is still some roads for me to cross on the project, but that is already a good beginning. I tried my best to make the game stable, so you wont have problems during the gameplay.

Currently, that's all for the news. Ah, I've also did one thing I wanted to do in the game since the last version, splitting the monster body and animations from their monster datas, so only level, status and stuff will be saved on your character, their position and animations wont. That will lighten the game, even more since not only the player will have monsters in their team.

See ya next time!

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