Saturday, December 11, 2021

The thing with Tamers Network Project right now.

 Well, hey guys. Well... I can at least bring some news:

The battle system is now working 99% as intended, and I were working on reimplementing the spells.

Now you may be wondering, then why did you named this post "The thing with Tamers Network right now."? I'll tell you:

Tamers Network project, all their version, except the first one, are all built on XNA Game Studio, and programmed in C#.

As you may know if you google, XNA is a really deprecated engine, and getting it to work on Windows 10, was a pain in the behind.

The major issue right now, is that the site where I got it, was shutdown by Microsoft, because the service site that hosted the project was put down. I think I stored the installer on my cloud save, so that isn't a issue, but you can already see how annoying this is.

I'm not really sure if it's viable for me to continue trying to work on this project. I've been learning to use Unity Engine, even managed to make some thing, but I don't know how I could make this project work.

So, that's the air of uncertain. I also haven't been feeling latelly like working on the project. Yesterday, I was struggling to add the Thunder skill to the game, and it is still misalligned. So much more I need to work on too.

I don't know now if the game will ever see the light out of the tunnel, other than the work in progress version. I dunno even if could give continuity to it after I release the game, since that's kinda part of the intention.

Sorry for being way too vague on this, but I really don't know if this project is even worth working on anymore. I literally daydreamed with the game finished, but didn't managed to even get close to finishing it, because I did the mistake of refactoring the entire game several times, due to some changes I wanted to do, or trying to fix something I didn't knew how to fix because of my lack of experience.

Still, nothing changes the fact that I don't have any proper game I have made.

I can't give something conclusive now about it, I still have to give some thoughts about this. I just wanted to let you guys know.

Wednesday, November 24, 2021

Battle issues again on Tamers Network Project

Hey there, It has been some weeks since I last said that I have retaken the development of Tamers Network project.

Well, past me kind of screwed up when coding the new battle system, so I'll have to try reworking part of the system, so it no longer have unintended behaviors in combat, like monsters attacking at incorrect moments.

On other news, I managed to rework how the skills creation will work development side, so it's somewhat less annoying to script skill effects in combat. The only issue, is that I need to work on the attack animation positioning, since both the monster position on the map, and when drawn, are different. I found a way of making taking the position where certain skills will appear work, but I'll need to make some method or something to aid me when getting those positions on drawing side, so It turns the skill creation less boring.

Now, both Punch and Fireball skills are in. Fireball is insane, though, but It has a cast time of 8 seconds before it's launched. I also added a half second cast time to any skill, so their use isn't exactly immediate.

When a monster is preparing a skill, if it's melee, they will be shown in a ready to attack pose, while magic spells will show them chanting them (like in the original game).

Well, that's about it that I have to say. I'll try seeing if I can make the battle system work, while I ponder how I'll sprite the characters.

I really hope there's at least one person waiting for this game project, would be a shame to release it and nobody be expecting it, heh.

Well, until next news.

Monday, November 8, 2021

Retaking progress on Tamers Network Project

Hey guys, sorry for the long break, It was kinda needed. I'm going to try working on the project so it can not only see the light at the end of the tunnel, but also feel it. For that, I'm going to need to do a few changes and roll backs on it.

I'll fill you in with my decisions about this project, so you know what is going on with the project.

Well, during the makings of the newest version of the game project, it has kind of moved away from it's original idea, so the game was starting to get a bit more unrecognizable, aswell as increasing in complexity.

Now, I'll try making it get more closer to the version released, but still keeping the improvements. The old status system is returning, but as I develop it, I'll try adding more mechanics they could influence on, like the rate of status effects affecting a character and stuff.

One thing that bothers me right now on the project, is the sprite of the player. I really need to change the sprites, because they look ugly. The map sprites also need changes, but fixing that probably isn't as complex as the player.

The battle system will still need to get some work, but I will talk more about it once I get something solid about it.

As for the rest, I wont try changing much, beside I will still need to reimplement a number of systems, like the quests. The project will really need a good number of reimplementation of features from the old version, but I don't think that is going to be much of an issue, since compared to last time I built it, I have gained much more experience.

At the moment, that's all I have to talk about of the project. I'll see if I can bring more news about it, as I get into working on it.

I hope I get you guys impressed next time I post a news about this project, heh.

Until next time.

Wednesday, September 1, 2021

A Math Challenge app for challenging your own skills.

So, while trying to make an applet (and later discovering that It was deprecated for long), I made a simple application for solving math challenges, and seeing how far you can go.




The application itself doesn't have any time limit, so take your time trying to solve the challenges.
Also, I recommend you not to use the calculator to do the math, even when things gets really hairy.

You can get the application here: https://mega.nz/file/psohFKzT#I5BYc_35EbAu3b7sCj2NAwaQJ5Ju5AOCGUfegC1PCWU

Have fun :D.

Ps:. If you want, post in the comments the score and stage you achieved when you failed.

If you're interessed in the story behind this, you can simply continue reading.

So, I was developing an application on console, due to a thing I saw on linkedin that was very insulting, where they made a comparission between c# and python, and the c# example looked like was made by someone who just completed hello world tutorial.

I made an application that did the exact same thing the python image was showing, but by only using a method to write the message and getting the player input. I also took the liberty of adding a "> " to the console before letting you write something.

After doing that and posting the image with the result and the code in action, the program went dormant on my pc, and I never touched it again, until some weeks later.

I decided to refactor the program, and make a kind of helpful console assistant with apps and stuff, and that's when Math Challenge surged. Math Challenge was the only app the console assistant had, but what I did on it was so great that I decided to make a standalone version of it, but this time in java.

My original intention, was of making it be a java applet application, so you could simply run it on the browser and play it on this blog, until I discovered that applets were dropped since Java 9 (current version of Java is 15).

I changed the codes of the program to make it be a desktop application instead, and there it is. One anomaly I had when developing the program, was the computer using all my hard drive space in paged files. I don't exactly know why that happened, beside I think was because I forgot to set the window to be disposed on close. The program didn't gave me any problem again, so maybe the issue isn't happening anymore.

Anyways, I hope this program ends up being useful for you guys. And I hope it makes a few people change their mind about math.

If you want to see about the program I talked about, you can see It's github page. There's even a version of it disponible, if you want to try it and know what I was messing with.

Link is here: https://github.com/nakano15/littlec-playgroundproject

Enjoy :)