Wednesday, November 24, 2021

Battle issues again on Tamers Network Project

Hey there, It has been some weeks since I last said that I have retaken the development of Tamers Network project.

Well, past me kind of screwed up when coding the new battle system, so I'll have to try reworking part of the system, so it no longer have unintended behaviors in combat, like monsters attacking at incorrect moments.

On other news, I managed to rework how the skills creation will work development side, so it's somewhat less annoying to script skill effects in combat. The only issue, is that I need to work on the attack animation positioning, since both the monster position on the map, and when drawn, are different. I found a way of making taking the position where certain skills will appear work, but I'll need to make some method or something to aid me when getting those positions on drawing side, so It turns the skill creation less boring.

Now, both Punch and Fireball skills are in. Fireball is insane, though, but It has a cast time of 8 seconds before it's launched. I also added a half second cast time to any skill, so their use isn't exactly immediate.

When a monster is preparing a skill, if it's melee, they will be shown in a ready to attack pose, while magic spells will show them chanting them (like in the original game).

Well, that's about it that I have to say. I'll try seeing if I can make the battle system work, while I ponder how I'll sprite the characters.

I really hope there's at least one person waiting for this game project, would be a shame to release it and nobody be expecting it, heh.

Well, until next news.

No comments:

Post a Comment