Monday, November 8, 2021

Retaking progress on Tamers Network Project

Hey guys, sorry for the long break, It was kinda needed. I'm going to try working on the project so it can not only see the light at the end of the tunnel, but also feel it. For that, I'm going to need to do a few changes and roll backs on it.

I'll fill you in with my decisions about this project, so you know what is going on with the project.

Well, during the makings of the newest version of the game project, it has kind of moved away from it's original idea, so the game was starting to get a bit more unrecognizable, aswell as increasing in complexity.

Now, I'll try making it get more closer to the version released, but still keeping the improvements. The old status system is returning, but as I develop it, I'll try adding more mechanics they could influence on, like the rate of status effects affecting a character and stuff.

One thing that bothers me right now on the project, is the sprite of the player. I really need to change the sprites, because they look ugly. The map sprites also need changes, but fixing that probably isn't as complex as the player.

The battle system will still need to get some work, but I will talk more about it once I get something solid about it.

As for the rest, I wont try changing much, beside I will still need to reimplement a number of systems, like the quests. The project will really need a good number of reimplementation of features from the old version, but I don't think that is going to be much of an issue, since compared to last time I built it, I have gained much more experience.

At the moment, that's all I have to talk about of the project. I'll see if I can bring more news about it, as I get into working on it.

I hope I get you guys impressed next time I post a news about this project, heh.

Until next time.

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