Wednesday, November 24, 2021

Battle issues again on Tamers Network Project

Hey there, It has been some weeks since I last said that I have retaken the development of Tamers Network project.

Well, past me kind of screwed up when coding the new battle system, so I'll have to try reworking part of the system, so it no longer have unintended behaviors in combat, like monsters attacking at incorrect moments.

On other news, I managed to rework how the skills creation will work development side, so it's somewhat less annoying to script skill effects in combat. The only issue, is that I need to work on the attack animation positioning, since both the monster position on the map, and when drawn, are different. I found a way of making taking the position where certain skills will appear work, but I'll need to make some method or something to aid me when getting those positions on drawing side, so It turns the skill creation less boring.

Now, both Punch and Fireball skills are in. Fireball is insane, though, but It has a cast time of 8 seconds before it's launched. I also added a half second cast time to any skill, so their use isn't exactly immediate.

When a monster is preparing a skill, if it's melee, they will be shown in a ready to attack pose, while magic spells will show them chanting them (like in the original game).

Well, that's about it that I have to say. I'll try seeing if I can make the battle system work, while I ponder how I'll sprite the characters.

I really hope there's at least one person waiting for this game project, would be a shame to release it and nobody be expecting it, heh.

Well, until next news.

Monday, November 8, 2021

Retaking progress on Tamers Network Project

Hey guys, sorry for the long break, It was kinda needed. I'm going to try working on the project so it can not only see the light at the end of the tunnel, but also feel it. For that, I'm going to need to do a few changes and roll backs on it.

I'll fill you in with my decisions about this project, so you know what is going on with the project.

Well, during the makings of the newest version of the game project, it has kind of moved away from it's original idea, so the game was starting to get a bit more unrecognizable, aswell as increasing in complexity.

Now, I'll try making it get more closer to the version released, but still keeping the improvements. The old status system is returning, but as I develop it, I'll try adding more mechanics they could influence on, like the rate of status effects affecting a character and stuff.

One thing that bothers me right now on the project, is the sprite of the player. I really need to change the sprites, because they look ugly. The map sprites also need changes, but fixing that probably isn't as complex as the player.

The battle system will still need to get some work, but I will talk more about it once I get something solid about it.

As for the rest, I wont try changing much, beside I will still need to reimplement a number of systems, like the quests. The project will really need a good number of reimplementation of features from the old version, but I don't think that is going to be much of an issue, since compared to last time I built it, I have gained much more experience.

At the moment, that's all I have to talk about of the project. I'll see if I can bring more news about it, as I get into working on it.

I hope I get you guys impressed next time I post a news about this project, heh.

Until next time.