Saturday, July 23, 2022

Guild Management Game Update released. A more dangerous world, Gavea's Farmland arrival and... Hats.

And then, a new update for the game comes in, and bringing new stuff with it.



First of all, Combat Trainer Magara is recruitable, if you manage to get Guild Level 5 and then talk to her in the East field of Gavea. Currently, she only has technique for attacking with swords, but in the future, she will be gaining more techniques, includding some that uses pistol.

If you were having a issue where the game was asking you multiple times to input your guild name, this update fixes it, and the game will try correcting that issue upon loading your save, if you completed the '[Tutorial] Moving' quest. If you didn't, It might ask you one more time to input the guild name.

Many monsters in the game gained some behaviour AI. Be careful when exploring the game world after installing this update, since this means that monsters will less likelly only attack you if they attack you. In some cases, things can get more dangerous.

As an addendum, a number of monsters can now inflict debuffs when attacking too, either by normally attacking (like acid doggie), or by using skills (little willow). A good chunk of buffs and debuffs not only got effects, but also got sound effects too, to make them more interesting. If you feel like wanting to eat a bread with melted butter after a character of yours catches the corrosion debuff, I won't blame you (beside I dislike butter).

The game also features many fixes and tweaks all over the game. The status system of the game has also been changed, not only to fix issues with combat techniques passive skills being under effect regardless of the technique being active or not, but also to avoid future issues, like the case of adding equipments that increases character base status.

There is also the addition of hats to the game. There are about 4 hats acquireable in-game. 2 of them can be bought at the Equipment Shop in Gavea, by visitting the Armor Vendor or whatever is the npc name. The other 2 hats are drops. If you saw the spoilers of the characters using the hats, then you know who drops them.

And to finish: I added a new map to the game, Gavea's Southwest field, which is actually known as Gavea's Farmlands. That place has a new monster called Operator. Remember when I told you to be careful when facing monsters on this update? Also valid there.

You can check the full change log bellow:

A good number of skills will now either inflict Physical or Magic damage depending on the skill.

Ex: Bash will be a Physical damage inflicting skill, while Flame Breath is a Magical.

Fixed a issue where attacking monsters placed back the level capper.

Shields were implemented, and are for sale on the Armor shop.

Clicking the inventory button will now toggle on and off the inventory.

Double clicking to equip an item will now not only change your current if need to change your currently active technique, but also will update your character status interface.

Equipping an item manually on its slot will no longer forcedly pick the first possible technique, if the weapon is the same type as the previous.

This will be handy in the future.

Added some tutorial notifications for when opening inventory, learning active and passive skills, and also a tutorial teaching how to move on Gavea's East Field.

Don't worry, the movement tutorial will be automatically completed on new saves, as for the other tutorials...

Umbra's Charge skill will now show him charging at the foe, instead of swinging wildly.

Reduced the time bounties will be active for.

This will increase bounty quest rotativity, and possibly reduce the chance of having no bounty disponible upon passing a day.

Added some missing npc shadows.

Yes, there's no vampires yet in the game.

Giant Acid Doggie got a 5 times max health boost.

Increased the number of Plasma Eaters on Southeast Gavea Field by 2 times.

You can no pickup skills from technique window that had no point spent on.

Held items and skill icons will now be cleared if you press right mouse click.

When clearing a held item, the game will try placing it on the inventory. If it's not possible, it will drop the item, so be careful.

It's now possible to directly place a skill on the skill slot on the character information.

Acid Doggies now have a chance of inflicting Corrosion debuff upon attacking.

That debuff reduces the Physical Defense, Critical Resistence, alongside inflict minor damage overtime.

Little Willows will now try using Bash skill in combat.

Yes, they got more dangerous.

Added two little hats you can give to your characters.

Check twitter for spoilers.

Changed how the characters are displayed on the character creation screen.

Toughness skill will now offer more defense than before to the character.

Also changed its icon.

Boosted Plasma Eater's Life Drain attack from 15% damage as health restored to 75%.

Added Gavea Farmland Southwest of Gavea.

Fixed a visual bug that happens if Maria dies while casting Eruption skill.

Night Bats are now blood thirsty.

They will have the chance of inflicting Bleeding debuff on their target. It will cause minor health loss over time, which increases when attacking or moving.

It will also cause something else to happen.

Changed Collin's kick animation.

Instead of delivering a sideway kick, that didn't looked like that, he'll deliver a frontal kick.

Combat Instructor Magara is now recruitable.

Recruitment begins if you talk to her while having a guild level 5.

Added a general items shop in front of Gavea's Guild Academy.

Fido is Missing quest is now acquireable and reportable through a new npc in Gavea.

Look for it in built areas.

Changed how the character informations at the bottom of the screen, when your guild members are on the field, will work.

That interface will now need less information and less updating than the previous, so it might be better performant.

When the character health goes to 0 or under, it will replace the health text for "Incapacitated" instead.

Fixed a bug where combat techniques passive skills would stack.

You will no longer be able to change combat techniques while a skill is in use.

Reporting the "Moving" quest will now have the characters doing a brief introduction of themselves to Magara.

The leader character will do their introduction (Character currently selected).

Nerfed the sell price of items.

Every 6am and 6pm in-game will save your guild infos.

Nerfed Cestus, and buffed Brass Knuckles.

Added weight system to the game.

Each item and equipment on your character has a weight value.

The maximum weight will be defined based on the STR value of your party members.

Having the weight reach 100% or higher, will result in great mobility, attack speed and evasion penalties on your group members.

The game will now let you know that you need to have guild members on a party, when trying to enter the field.

Critical Damage multiplier is now affected by DEX status.

Like, each DEX point equals to 1% more Critical Damage Mult.

You can now use skills targetting allies by clicking the character info on the bottom of the screen.

The quest tracker has been arranged to the left now.

It's also a bit more colorful.

Reduced the maximum number of quests disponible in the bounty boards from 10 to 5.

That will not fix the issue where quests go missing after some time, but might be like a curative to the issue.

Added a background to the quest tracker.

Reduced the delay before bounty quests become disponible again from 3 in-game days to 2.

I think that might be a mistake, though.

Fixed bug where the game could ask you to insert guild name multiple times.

If you completed the quest "[Tutorial] Moving", the game will try correcting this issue upon loading the guild save file.

Added sound effects to some buffs and debuffs.

Changed Umbra's rapier attack to feel more impactful.

You can download the new update on the link in this post:

https://nakanondev.blogspot.com/2022/04/want-to-test-my-guild-management.html

Have fun :) 


Edit: Post number 200! Yay!

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