Tuesday, July 26, 2022

Facing the Giant Acid Doggie. Guild Management Game Update released.

 


Yes, totally that this update is entirelly about the boss fight against the giant acid doggie. Even though last update came a few days ago, it can't be for anything else, right?

Heh, well, I believe you guys don't believe me, so I'll say right away the reason for this update: Last update came with quite a number of bugs and issues that were either annoying, or detrimental for gameplay.
The most detrimental issue the last update had, was that bounty quests cooldown weren't working correctly, so you had bounties that required you to play for about hundreds of in-game days, in order for them to be disponible. By the way, loading your guild on the latest update will reset the number of days until the quest becomes available again, so don't worry about that bug.

This patch fixes not only that issue, but another one too. I found a thread on unity site about manager heap, and how much garbage can be caused by scripts. I managed to fix a good part of that issue on many scripts, so about 90 MB of memory is saved, compared to previous update.

And to finish, the interface of the character status while in-game, should no longer diverge with the state of selected character. And you shall no longer be able to turn into a leader, or activate a skill on defeated characters.

Here is the full change log:

Tweaked the game scripts to reduce the garbage generation.

Monsters will now give more exp based on their base status.
You will no longer be able to change leadership to a incapacitated character.
You can no longer use skills while stunned or incapacitated.
Fixed a bug where you couldn't take bounties.
The game should now count correctly the number of days passed since you last accessed your guild.
Fixed some issues related to entering world sound, and knock out sound.
Changed the time at which counts as day passed for quests from midday to midnight.
Added equipment loot to some monsters to fill your inventory make it more interesting.
Fixed issues where not only the selected character check mark wasn't working correctly, but also changing character by F1~F3, or toggling group selection with [' or ~] wasn't changing the check mark states.
Changed how bounty boards will display quests now:
Only up to 5 quests will be displayed on this list. (So far, this haven't changed)
Once you take a quest, that quest slot will be disabled while the quest is on the bounty board, and you have the quest active.
Example: If you get a quest to kill bunny slimes, if you reopen the bounty board, instead of displaying 5 quests, will show only 4.
This might actually make so next time you return to Gavea's Guild Academy, there will be quests for you.
Added a bounty for hunting the Giant Acid Doggie.
Removed some useless packages from the game project.

 You can download the update on the usual thread:

https://nakanondev.blogspot.com/2022/04/want-to-test-my-guild-management.html

By the way, the inventory is being a issue right now, huh?

I guess I should do something about that, heh.

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