I were trying to work on a silverlight game, as an alternative to flash, since it's paid, i begun the project trying to make a character be drawn on the screen, and i succeeded to do that.
The project were doing quite well, beside the several times i had to use google to discover how to make the program do some things.
After some time, i decided to use the city generator i made once on a XNA project to then make an randomly generated town rpg.
Were planning on doing great things on it, even found a way of arraying the tiles on the screen without many issues, then i got blocked by a fps issue...
It seems like Microsoft Silverlight is slow, so, render a map of 32x32 in a 640x480 game window is something heavy for it.
I have looked for some work arounds to fix the issue of the fps, that were capping at 14, after some work arounds, fps went to 22, but that is no great.
Then, i decided that the best thing to do is get back to XNA and work on a game that features a randomly generated city.
Well, i'm off to play something, let's hope my attempt on XNA works, better i gather some ideas for my next project, hehe.
This is the image of what i achieved on Silverlight.
See ya on the next news.
Tuesday, April 22, 2014
Sunday, April 13, 2014
Stuck at what to do
I do not know what kind of game i should work on, i begun a game project, but right when i were making the item system, i already lost interest on it, also, the wish of work again on TNR keep bothering me aswell.
Maybe that's happening since is a project i were working on for most time and put most of my efforts on it.
Maybe that's happening since is a project i were working on for most time and put most of my efforts on it.
Monday, March 31, 2014
I quit N Terraria
I could no longer work on it, no cool ideas to do before the great update, no ideas of how i could fix bugs includding the ones of multiplayer, neither on how i could work on the main quests, without counting that due to stacking things on games, i barelly had time to work on it.
Also, the pressure of knowing that the party members were counting on me to add cool stuffs and fix the mod bugs made-me feel under pressure, i think i should not have hired other party members...
I have quit N Terraria without telling the others about that, or they would not let-me quit, but what will be of N Terraria without me, i do not know, at least may be better than when...
Well, good bye N Terraria.
Also, didn't released a update before i leaved because the Main Quests.
I will try to use my time to work on a game project.
Edit:. Forget it, have some time i got back into modding.
Also, the pressure of knowing that the party members were counting on me to add cool stuffs and fix the mod bugs made-me feel under pressure, i think i should not have hired other party members...
I have quit N Terraria without telling the others about that, or they would not let-me quit, but what will be of N Terraria without me, i do not know, at least may be better than when...
Well, good bye N Terraria.
Also, didn't released a update before i leaved because the Main Quests.
I will try to use my time to work on a game project.
Edit:. Forget it, have some time i got back into modding.
Tuesday, February 4, 2014
An idea out of nowhere
I had just to wait to get an idea for TNR?
Ugh.
The idea i had is to fix issues on the skill system.
I were playing a game where skills have chained attacks, but i ever noticed that the damages are always so fair.
Then came on mind the idea.
First, i calculate the total damage that the skill will cause, then, for each attack, i get it's percent of damage to show to the player.
Isn't it a good idea?
Ugh.
The idea i had is to fix issues on the skill system.
I were playing a game where skills have chained attacks, but i ever noticed that the damages are always so fair.
Then came on mind the idea.
First, i calculate the total damage that the skill will cause, then, for each attack, i get it's percent of damage to show to the player.
Isn't it a good idea?
Monday, December 9, 2013
N Terraria mod got updated.
After remaking the mod for a few months, i finally released it.
Anyone who wish to know more about it or even get the mod, remember of having Terraria first, then install the mod.
Find my mod at the link: http://www.terrariaonline.com/threads/release-n-terraria-mod-rpg-and-action-mode-quests-races-events-and-others.88272/
Have fun.
Ps:. To those who read the entire main thread, if you get on the game right now on the latest update, will notice that some features are missing.
The mod revamp is still under dev, so, i am adding slowly the features, just be patient.
Anyone who wish to know more about it or even get the mod, remember of having Terraria first, then install the mod.
Find my mod at the link: http://www.terrariaonline.com/threads/release-n-terraria-mod-rpg-and-action-mode-quests-races-events-and-others.88272/
Have fun.
Ps:. To those who read the entire main thread, if you get on the game right now on the latest update, will notice that some features are missing.
The mod revamp is still under dev, so, i am adding slowly the features, just be patient.
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