Have some time you guys have no news about my projects, right?
I am working now on a project of game which involves randomly generated towns with randomly generated features.
I am aiming on the game being a RPG with quests and leveling, aswell as may have expertises to train and be better at something.
Thanks to this project, i learned how i do jumping on top down games, quite of using the same way i do on platform games, but instead i have to check if the jumping height is the same or lower than the current player position, to then deactivate jump.
The Jumping system were also implemented on Tamers Network Reborn, now players jumps ledges, but i will not release a update with that feature, i'll talk more about TNR on the end of this post.
One of the major features i implemented is a kind of biome system, like you can see on the photo, where you can see a lake in between the roads.
The generation system kinda sucks right now, but i'll try to make it better, but at least may not give-me more head ache than...
The highways, i passed a entire day programming those to make them work propperly, then i noticed i needed to generate them separatelly.
There is nothing of so much special about Highways, beside being a larger road.
I'll now try to work on some items and a few things, like collect apple from trees, or make an axe to cut them. But since it's an alpha idea, things may change until the final version...
And talking about these kinds of thing... On this project, on the future, you will be possible to select the map size, and how large will be it's chunks, Beside i tried to do a 64x64x32 sized world and game froze, and i do not recommend anyone to try that on the future, a smaller world size is also awesome.
And about Tamers Network, i plan on the future, remaking the game and remove it's unstabilities, one of the bothering ones is the "close the game to stutter the pc", i want to avoid to the max that issue.
Also, i guess that to the project suceed, the best thing i should do is recruit party members or learn to sketch.
Until then, better i get some work on this little project.
Until next news.
No comments:
Post a Comment