Beside the fact that the project needs an actual name, there are some interesting new features on the new update.
The changes are:
Guilds now have different max exp for levels.
Nerfed Peaceful Rest overtime health regeneration.
Fixed a double pavement issue at Gavea.
Critical Damage has gained its own modifier.
Its normal damage changed was reduced from 200% damage to 150%.
Added Burning debuff.
Maria attacks and skills can inflict that.
Fixed the issue where the gathering fire power effect from the fireball spell not working.
Melissa gained Hunter technique.
She will be using a bow to attack with that technique.
She will start with this technique after she's recruited.
Bow is buyable from the store.
Made the damage numbers jump less higher.
They will also spawn in a random position of the one affected by the attack.
Removed a bunch of sounds with creative commons attribution.
It's not that I hate giving attribution to the author of stuffs, but the site asks waaaay too much to give attribution.
Removed audios got replaced by others. Maybe I picked better sounds in those cases, you guys can tell me.
Fixed a bug where Spin Kick skill wasn't interrupting monsters, or checking correctly if the target is bigger than the caster.
Added a settings menu, which allows you to change some of the game settings.
Yes, you can change resolution, and if the game will be fullscreen or not.
You can also change where your save folder will be located: Inside My Documents/My Games or AppData/Roaming
I took some extra care when making the script, to reduce the chance of mistakes or errors.
You can also change audio volume.
No, you can't test music volume yet, since there isn't.
Added Crippled debuff.
This debuff make those affected by it move slower.
The following skills have a chance of inflicting that:
Knee Shot and Bow Expertise.
Fixed some pathing issues on Southeast Gavea Field.
Projectile attacks now have impact sounds.
Added Confused debuff.
This debuff will make the one affected unable to attack and move while it's active.
The following skills increases the chance of inflicting that debuff:
Bare Knuckles Boost, Punch Combo, Charge and Bash.
Interiors gained their own lighting.
Added a new monster, with new quests that makes use of it.
Monsters status and exp are now procedurally given.
Before, their status like Health, Damage and Defense were hand setup.
Their status is influenced not only by their level, but also their base status.
The exp is based on the monsters status.
Little Willow level was increased to 3.
Provoke skill was tweaked.
Now it forces targets affected to attack the highest aggro target.
That will only happen is the monster isn't currently attacking.
Debuffs arrived. Some skills of your characters will addthe chance of inflicting debuffs on whatever they're attacking. The debuff infliction chance may be influenced not only by active skill usages, but also passive skills. The skill description themselves will tell you when they give a chance of inflicting debuffs.
Settings menu is implemented. Now you can change your game options, like resolution, audio volume and even save data location. Please, don't abuse of the save data location option.
And to finish, the monsters now have procedural status setting. Their status will be set based on their level, and their base attributes (like POW, VIT and that stuff). The exp reward from beating them will also be based on a math based on the monster status. The change is so interesting, that even with level 10, the Naked Goats are giving some trouble to my tank, so I guess I'll have to think about adding more gear for your characters to be able to use.
That's it for the change log of the project. You can download the update from the main post here:
https://nakanondev.blogspot.com/2022/04/want-to-test-my-guild-management.html
Enjoy :D