Thursday, June 16, 2022

East Gavea Field, Tutorials and QoL changes on Guild Management Game Project


A new update arrives for the project. I had to hold onto the update for longer, because there were still things I still needed to do before launching the update. I also used that somehow to add some extra stuff to the game, which also involves the new region of the world: East Gavea Field.

You'll probably be brought there upon entering the game, since the newly implemented tutorial of the game will take you there. The tutorial itself doesn't cover everything though. Movement with the mouse and turning camera isn't covered by it. Equipments, items, and skills aren't covered by the tutorial. There are actually many gapping holes that I need to add tutorial about, or at least npcs talking about it on the east field. For that, I will need to sprite new npcs for that, though.

Anyways, here is the full patch note:
Replaced some cube walls for flat walls.
Those flat walls can be seen through if your camera faces their back, so is perfect for interiors.
Added a Weapon and Armor Shop in Gavea.
It is also selling stronger weapons for your characters.
That also means there is no shop in the quarters for buying and selling items.
In the future, they may be unable to buy items from you. I may make a general store handle that instead.
Fixed a bug where guilds couldn't level up.
Increased the sell price of many loot items.
Fixed a issue that had a hole in a region of Gavea's Southeast field, that had trees floating above it.
Added a sign in Gavea's Southeast field that tells players about jumping gaps.
Reduced the intensity of the Plasma Eater light.
Quests now gives better gold reward.
Added a quest progress tracker.
It will keep track of an active quest you have active, so you don't need to keep reopening the quest log.
You can change tracked quest on the quest list.
Tweaked weapons and armors status bonus.
Fixed a bug where changing selected guild on the main menu didn't removed the other guild characters.
Fixed also a bug where returning to the main menu after selecting a guild, had the characters facing upwards.
Added tutorial dialogues for guild creation and character recruitment.
Little Willows no longer think they are night bats.
The stack count box when selling items will no longer allow you to place more than you have of item stacks there.
That means that spamming 9 will ensure you that will be able to sell the full stack of items.
To avoid issues with attack animations, monsters and characters that were defeated while their attack animation is playing, will have it play until the end before they show up defeated.
That doesn't mean the victim of the attack will be hurt by it.
Bare Knuckles Boost skill will now increase the threat caused per hit.
You can now see the name of the monsters when passing the mouse over them.
The fields gained a max level in them, which the character level will be capped to when overleveled.
There is a option in the game settings to turn that off. The only moment when that setting will not work, is if the level cap is imposed by the map.
Currently, no map has imposed level cap. In the future, places like dungeons will have.
Changing leader character will now change the character refered to on Equipments and Technique interfaces to the new character.
Double-clicking items on the inventory will allow you to use them.
Yes, you can now eat apples.
Added Gavea's East Field.
Gavea's East Field is also a starting point for new players, which will also pass through combat tutorial on.
Added a combat tutorial to Gavea's East Field.
You shall be introduced to the quest that will lead to it through the dialogues on the quarter.
The tutorial will lead you up to the Gavea's Guild Academy, which will end with a quest introducing Bounty Quests.
The combat tutor will only be a npc for now.
Yes, you will have to do the combat tutorial. I know you may have already mastered all arts of the guild management game project but, maybe you may have missed something.

 There is only one bug that is annoying though. Completing a quest will not remove it from the quest tracker, so please bear a bit with that annoyance until I fix the issue.

I hope that other than that little issue, that you guys enjoy the update.

Also, little tip if you're starting the game: If you get to the step of the quest where you have to go to Gavea's Guild Academy, go back to the Guild Hall, and teleport to Gavea from there, to skip lots of walking. :)

Update can be downloaded here: 

https://nakanondev.blogspot.com/2022/04/want-to-test-my-guild-management.html

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