Monday, September 19, 2022

New Guild Management Game update out. Various fixes and some QoL changes.

 


This update brings new fixes and tweaks to the game, includding to a issue regarding lighting that is quite serious. Let me talk about each thing one by one.

Bounty Board

Since launch, the bounty board were having a issue where it wasn't updating the bounties list correctly.
The result of this issue, caused bounties to stack in game memory, without their time depleting, so there was no actual randomization of bounties active.

The issue is fixed, and bounties will not only be able to spawn as time passes on the game, but also bounties on the board are now able to expire, giving place to another bounty in the rotation.

The saved bounties that were saved with the game world data will be erased upon loading the game, but due to how the bounty system works, at least one bounty will be disponible for you to take on Gavea Guild Academy.

The Lighting Issue

I have to say: Since I begun working with Unity to develop this game, while learning to use this engine, I always turned off the visibility of warnings on the debugging.

Yesterday, I noticed that there were several warnings being generated when debugging the game, and upon googling about it, I discovered that it's caused due to updating lighting positions and settings too often.

The issue itself was so severe, that I put down the previous version of the game from download after a friend told me that lighting errors could cause severe stress on the processor.

I think I might have been able to fix the issue. I have been debugging the game today with some extensive gameplay, and there were no warning spam on the console about that issue, so maybe I fixed the issue.
The side effect of this, is that there will be a visible delay with the movement of day and night light, which is noticeable when you have clouds shadow passing through the screen.

Positioning Tweaks

I added quite a lot of positioning tweaks to the game, so things are visible on your character sprite, instead of visible on the position of the world your character object is at. That also means that things like Shadow, will now look like they're actually under your character, when executing an action where the sprites position isn't the same as the character object position.

Other Changes

Well, I discovered recently that I can use multiple cameras to draw layered things. Now, the character name texts will be drawn under the character, and still be 100% visible when you do so (Npcs didn't got that change yet, so their names still show above them).

The Gavea Sewers got tweaks in the lighting, and also added more light sources in it.

Many items got their weight tweaked. Not only that means you'll be unable to carry hundreds of various items on your character, without making it extremelly annoying and restrictive on how much you can carry. The Wooden Armor and Wooden Shield got their weight nerfed, since for some reason, their weight were absurdly high for the kind of armors they are.

Also, armors no longer nativelly change your attack speed depending on their type, so there's no more benefit of attack speed for using cloth armor, neither penalty for using heavy armor.
The defense values they increase based on type still remains (Cloth giving more defense to Magic, while Heavy giving more defense to Physical).

I also added the Plunder Around order. That order will alternate between trying to loot items around your characters, and attacking a nearby monster. You can activate that order by pressing Shift+Space, or clicking the new order button in the game.

Change Log

Changed how the character names are displayed when passing the mouse over, from above head, to under the foot.
Added some few lights, and also tweaked the lighting of the Gavea Sewer.
Made the positioning of Shadow, Damage Numbers and also the origin position when a character look to another, be their sprite position.
Characters using skill will no longer be picked by the Loot Around order.
Added a Plunder Around order.
Plunder around will alternate between attacking and looting around.
Can be activated by pressing Shift+Space.
Dropping items from your inventory will now update the weight value of your inventory.
Fixed a bug where overweight penalty would not be under effect if you reenter the world.
Tweaked the weight of many items.
Increased cooldown of healing items from 1 to 5 seconds.
Fixed an issue where the Techniques window didn't stretched correctly to the bottom of the window.
Magara's Recruitment Quests now have proper rewards.
Added the missing level 12 cap on Gavea's Southeast Field.
Fixed a typo on "Let's go Shopping?" quest.
You can now return teleport to Gavea's Tutorial Camp regardless of wether you completed or not the tutorial.
That place was known as "Gavea East Field" on the teleport destinations.
Added a dummy objective at the end of Magara's third recruitment quest, to not give the impression the quest is completed already.
Fixed a issue where the game was taking the character creation informations from the wrong place.
You can now know the name of each status in the character creator.
Fixed a bug where active bounties were stacking, instead of shuffling.
The saved bounty quests disponible will also be resetted upon loading a save, so they can respawn normally.
Reduced the cooldown before you can repeat a bounty quest from 3 days to 1.
Fixed a rare softlock that could happen if multiple characters tries to loot the same item.
Eased a bit the processing of character scripts, to save fps.
Added a possible fix to a lighting issue, that is not actually visible, but possibly detrimental if playing the game for too long in the same map.
That fix will actually causes the shadows to have a bit of lag when moving.
Fixed issue where Wooden Shield was giving Maximum Health, instead of Defense.
Removed the attack speed change given by armor types.
You can no longer alter inventory or equipments while the shop is opened.
The shop will now update correctly the items in your inventory for each purchase/sale.

The download link of the update can be found on this post, as usual:

https://nakanondev.blogspot.com/2022/04/want-to-test-my-guild-management.html

Enjoy :)

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