And another update to the game has been launched. I should actually have spent my Sunday playing games and stuff, but due to so little left to do on the project before launching the update, well.. It's 00:21 of Monday and I'm writing this patch note. Hopefully it's worth it. :3
Status and Skills Damage Revamp
Magara's Double Gun Shot Combat Technique
Skill Tweaks
Gelking Boss and Boss Fight Tweaks
Weight reduction and Equipments Tweaks
Change Log
Active skills damage system were changed, to apply their damage modification after damage and defense of target are calculated.Tweaked the damage percentage caused by skills and their levels.The following skills were changed how they function:Fireball will no longer chase target exactly. Once launched, it will fly to the destination the target was when launched.Hurl Foe skill will no longer chase the target, when flinging another character. The target will only be hurt if it's close to where the launched character landed. (Only Gelking has this skill)Double Attack second hit will refresh monster flinch time.Flame Breath will no longer change the character direction while it is being launched.Character direction is defined when the character finishes "casting" it.Earthquake no longer chase the target either. It will affect the area around where the target was when it begun.The earthquake effect will refresh target flinch time.Meteor no longer chase its target. Will instead fall at the position the target was when casted.Rock Throw no longer chase its target either. Will instead fall at the position the target was when the rock was hurled.Monsters gains a extra health and damage boost based on their size.Bigger monsters means tougher battles.Umbra's Swordsman combat technique attack speed and defense rate has been increased.Umbra's Epee combat technique attack speed has been increased.Implemented Gavea Castle.Gavea Castle is located North of Gavea City. (Prepare to walk)Queen Adriana Lepuse I can be found inside. Nothing much else can be found there for now, though.Removed the maximum range limit when participating Gelking's boss fight.That means you will no longer fail the event for moving too far from the trigger of the battle.Kiki should now behave better when automatically healing allies.Tweaked the loot of Gelking.Not only changed the drop rate of Ellusiveum to be better, but also added new loot.Magara's Defensive Shot Combat Technique got Passive Regeneration and High Guard skills.Magara got Double Gun Shot Combat Technique.Flame Breath skill now has a description.Characters will show up lying on the ground when affected by Sleep debuff.Eruption skill no longer kills its caster.Fixed an issue where the combat technique description box wasn't actually scrollable.Greatly reduced the weight of many equipments.Yes, you can carry more stuff with you now.Potions are unchanged, by the way.Gave some attribute boosts to some hats.Not something overpowered. Just something modest.Acid Doggie Hat has been renamed to Acid Doggie Mask.Lowered the Attack Speed reduction given by shields.Vegetables and Milk now heal you for more when used.Fixed an issue with a ugly audio clipping that were happening when using Supressive Fire skill.El Guaren got a minor level boost.Due to that, Gavea Sewers B2 got a max level boost too.Changed the Bear Paw Glove accessory to give 4 Physical Damage bonus, instead of 4 Power bonus.
You can get the link to this update from this page:
https://nakanondev.blogspot.com/p/guild-management-game-project.html
If you're interested on the project, also enter the Discord server, whose link is located above.
Also, since nobody voted on the poll about where to go next on the project, I'll pick the next place by myself. Maybe I'll give spoilers of it once I begin working on it, until then, here's the suspense.
By the way, just to let you know, this project is 1 year old by now.
The beginning of last year, I launched a teaser showcasing the camera and movement of placeholder characters, testing the character sprite angles and group movement.
If you're curious to see how it was before the project got here, the news is here:
https://nakanondev.blogspot.com/2022/01/new-year-update.html
If you want to know how much the game progressed, check its playlist on my Youtube Channel.
Enjoy your gameplay :)
By the way, It's 1:36am.
No comments:
Post a Comment