Monday, October 13, 2014

So much progress on Town Wanderer Project

Hey guys, have a long time there's no news eh?

For some reason, today i felt like wanting to work on one of my projects, and the result?
The game changed!
Beside now the game have a Loading Screen for when generating the world...
I sketched by myself the isometric sprites of the character, alongside the character is 16 pixels bigger.

See by yourself.
New character sprites
Also, i'll tell you about the new stuffs.

Every map have a randomly generated name, like you can see above, the generator basically sticks a group of two letters together, counting also that i added an extra script to support spaces, so the name may be even bigger depending on the town.

 Alongsie the name, the levels are also generated, but based on the numeration of the map generated on the world, for every map generated, the new ones will get a bonus of level and max level depending on the last generated map level, meaning that the world may end up having level caps above 100.

I changed a bit how the world generates the map and it's position to not be a line of grinding, so... You may end up being parent of a lowbie, aswell as a highby area.

My character is inside a park, parks are buildings that takes up to 4 districts in the map, they are purelly environmental right now, but they shall have some purpose on the future, beside boosts immersion.

Also, made some changes on gameplay...
Gameplay is now tiled instead of free, seems easier to make collision on it, beside there's some bugs happening when moving diagonally.

Character sprites changed to fit the new changes, aswell as made the character grow up.

Every tile have a certain height of difference between each other, you can only pass through them if you jump on it.
If it's possible of reaching the tile height, the character will automatically jump when moving with the mouse, but you will be able to jump manually.

Also... Made trees be a true tree, they take 64x64 size each, and changed the old and ugly trees to bushes instead.

There is still lots of work to do, like script the attack animations of the character, and implement the oppositions, like monsters and other things.
Includding as put some clothes on the character.

Well, until next news.

Edit:. Fixed the title.

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