Saturday, January 12, 2019

Another revamp on the status system, and visible changes on TNR Project

Hey guys, today I've been doing a second look at the status system of the game, and also redid the entire status system.

Now three things will define the monster initial status: their base status, which is the status that are actually their own, in other words, if the game had a monster database, the status shown on that list; and their extra status and level; Now the third thing is of course their size, their size will have also impact on their behavior, but I may talk about it on the future.

The base status causes most of the impact on the monster health, defining literally what the monster is, If the monster have high VIT, It will have good boost on both Max Health and Physical Defense, if the monster have high STR, It will have a good boost on Melee Damage.

Just to compare, I'll show some of the monster status.
That's the Kangaroo Monster you know very well, his size is M, but as you can see, it has good Physical damage, compared to Ranged and Magic damage. The Physical Defense is also higher than Magic Defense, since VIT is higher than INT.

 The Dog Mage has a good change on the status, you can notice by sight that his HP and SP are different from the Kangaroo Mob.
His size is S, so some of his status are lower, and others higher.
Due to having a high INT status, It's Magic damage is better than both Physical and Ranged damage, not only that, but his Magic Defense is also higher than the Physical Defense.
The VIT status is causing it to have a lower HP and Physical defense, too, while the INT is causing him to have high SP and Magic Defense.

Ps:. That guy is a deadly caster.

And the Big Foot, whose size is L, his highest status is STR, and as you can see, his Melee Damage is higher than the one from Kangaroo Mob. The Size also did changes to his status, being that just by checking above, It's better for Physical Combat than Magic Combat.

I'm still testing those changes, since the status are partially not making me happy, even more on the part of the damage, since the combat with some monsters is like facing a sponge, even if you have a monster of the same size of the other monster.

Anyway, that's all for today's news.
Until next time.

Edit:. I forgot, I also revamped the defense rate system of the game, but I wont talk about it now.

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