Wednesday, November 7, 2018

New TNR Battle HUD display.

This is a quick news about the new battle hud change.

The Hud for team monsters status and also for the commands you can pick changed.

First I'll talk about the new monster info hud, of course the text shows the monster name, gender and health, meanwhile, the frame to the left shows the monster portrait, the Red bar shows the monster health, Blue bar shows the monster Special power, the Yellow bar shows the monster Stamina, and the Orange bar shows the monster current ATB load, when the monster is casting a spell, or using a skill that requires charging, the Orange bar will start to be filled by a Green bar.
I still will need to do some work on that part of the hud, not only because I'll have to reduce the size of the text, but also make it more understandable.

To the bottom of the screen you see the actions you can order the monster to take, Fight leads you to the attack selection commands, while Run... Does nothing, for now. In the future, more actions will show up on those empty frames, one of them will be the Magic command.

This is the attack selection hud, picking an attack is really simple, just press the direction of the command and then press the confirm button to select the action.

And this is the targetting hud, the number of arrow changes if the skill is AOE. And to toggle the targets, you just need to press either Left or Right buttons. I still will need to do some tweaks on this, since depending on the team you are selecting (for example, your allied team), Right may become Left, and Left may become Right.

I will also have to think about how I'll make the currently acting monster status hud be more visible for the player, aswell as make it easy to be read when you want to do some quick action, even more since the game wont pause for too long once your monster turn comes.

Some informations I believe wont be necessary, but others I will need to think how to reduce their requirement information, so wont take much of the interface.

The arrows above the attacking and targetted monsters also will need a rescale, or I may change it to something else, like a giant circle to the attacking monster, and a giant X for the targetted monster, and both be shown on their feet, at least it's sure that it needs to be changed, since can be really confusing if there is too many monsters in the battle.

Well, that's all for today's news, If you have ideas on what I can do about the hud, just tell me in the comments, and before you ask, yes, each photo is in a different battle, that's because I got the idea of taking photo of the other hud parts after closing the game :/. So yeah, I reopened the game 2 times to take the photos.

Until next news.

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