Wednesday, November 24, 2021

Battle issues again on Tamers Network Project

Hey there, It has been some weeks since I last said that I have retaken the development of Tamers Network project.

Well, past me kind of screwed up when coding the new battle system, so I'll have to try reworking part of the system, so it no longer have unintended behaviors in combat, like monsters attacking at incorrect moments.

On other news, I managed to rework how the skills creation will work development side, so it's somewhat less annoying to script skill effects in combat. The only issue, is that I need to work on the attack animation positioning, since both the monster position on the map, and when drawn, are different. I found a way of making taking the position where certain skills will appear work, but I'll need to make some method or something to aid me when getting those positions on drawing side, so It turns the skill creation less boring.

Now, both Punch and Fireball skills are in. Fireball is insane, though, but It has a cast time of 8 seconds before it's launched. I also added a half second cast time to any skill, so their use isn't exactly immediate.

When a monster is preparing a skill, if it's melee, they will be shown in a ready to attack pose, while magic spells will show them chanting them (like in the original game).

Well, that's about it that I have to say. I'll try seeing if I can make the battle system work, while I ponder how I'll sprite the characters.

I really hope there's at least one person waiting for this game project, would be a shame to release it and nobody be expecting it, heh.

Well, until next news.

Monday, November 8, 2021

Retaking progress on Tamers Network Project

Hey guys, sorry for the long break, It was kinda needed. I'm going to try working on the project so it can not only see the light at the end of the tunnel, but also feel it. For that, I'm going to need to do a few changes and roll backs on it.

I'll fill you in with my decisions about this project, so you know what is going on with the project.

Well, during the makings of the newest version of the game project, it has kind of moved away from it's original idea, so the game was starting to get a bit more unrecognizable, aswell as increasing in complexity.

Now, I'll try making it get more closer to the version released, but still keeping the improvements. The old status system is returning, but as I develop it, I'll try adding more mechanics they could influence on, like the rate of status effects affecting a character and stuff.

One thing that bothers me right now on the project, is the sprite of the player. I really need to change the sprites, because they look ugly. The map sprites also need changes, but fixing that probably isn't as complex as the player.

The battle system will still need to get some work, but I will talk more about it once I get something solid about it.

As for the rest, I wont try changing much, beside I will still need to reimplement a number of systems, like the quests. The project will really need a good number of reimplementation of features from the old version, but I don't think that is going to be much of an issue, since compared to last time I built it, I have gained much more experience.

At the moment, that's all I have to talk about of the project. I'll see if I can bring more news about it, as I get into working on it.

I hope I get you guys impressed next time I post a news about this project, heh.

Until next time.

Wednesday, September 1, 2021

A Math Challenge app for challenging your own skills.

So, while trying to make an applet (and later discovering that It was deprecated for long), I made a simple application for solving math challenges, and seeing how far you can go.




The application itself doesn't have any time limit, so take your time trying to solve the challenges.
Also, I recommend you not to use the calculator to do the math, even when things gets really hairy.

You can get the application here: https://mega.nz/file/psohFKzT#I5BYc_35EbAu3b7sCj2NAwaQJ5Ju5AOCGUfegC1PCWU

Have fun :D.

Ps:. If you want, post in the comments the score and stage you achieved when you failed.

If you're interessed in the story behind this, you can simply continue reading.

So, I was developing an application on console, due to a thing I saw on linkedin that was very insulting, where they made a comparission between c# and python, and the c# example looked like was made by someone who just completed hello world tutorial.

I made an application that did the exact same thing the python image was showing, but by only using a method to write the message and getting the player input. I also took the liberty of adding a "> " to the console before letting you write something.

After doing that and posting the image with the result and the code in action, the program went dormant on my pc, and I never touched it again, until some weeks later.

I decided to refactor the program, and make a kind of helpful console assistant with apps and stuff, and that's when Math Challenge surged. Math Challenge was the only app the console assistant had, but what I did on it was so great that I decided to make a standalone version of it, but this time in java.

My original intention, was of making it be a java applet application, so you could simply run it on the browser and play it on this blog, until I discovered that applets were dropped since Java 9 (current version of Java is 15).

I changed the codes of the program to make it be a desktop application instead, and there it is. One anomaly I had when developing the program, was the computer using all my hard drive space in paged files. I don't exactly know why that happened, beside I think was because I forgot to set the window to be disposed on close. The program didn't gave me any problem again, so maybe the issue isn't happening anymore.

Anyways, I hope this program ends up being useful for you guys. And I hope it makes a few people change their mind about math.

If you want to see about the program I talked about, you can see It's github page. There's even a version of it disponible, if you want to try it and know what I was messing with.

Link is here: https://github.com/nakano15/littlec-playgroundproject

Enjoy :)

Saturday, April 25, 2020

The last post of the blog. For now.

Hey guys, so... The post I'm making here is to tell that I don't really have anything to tell of progress for projects and stuff. That isn't related to the covid madness or anything else, It never influenced on how I work. The thing is, I think either I lost the gas to work on my project, or my interest in trying to develop a game is going away, or my interest shifted mostly towards my mods, because I'm being unable to do any progress in my projects.

The only thing I'm being able to work on is my mods, not only because I'm having fun working and playing with them, but I also have the support of people to make me go on. The thing with modding is that for mods I don't need to build the entire game, I just implement new systems into an existing game. As for developing a game, I have to do it from scratch (yes, I sprite the game from a blue screen to something playable) because I can't run most game engines, and just I don't get into Godot Engine to make a game, I just simply am unable to, I tried several times to build a game on it.

So.. What does all this mean? I will still try to work on my projects, but I will no longer try to maintain this blog. Maybe I can end up updating it If the project get some interesting change, or is nearly on the launch, but until then... I don't know what It will be of this blog.

I'm pretty sure that because of the several delays the project gained, aswell as remakes, the interest of many people is also gone. I notice when the view count of the blog drops, and I don't blame anyone for that, other than me. It's a new thing for me trying to launch a game, but I want It to be perfect and keep people entertained for long, that is why I keep remaking It, and implementing/changing mechanics. The problem with that, is that I may end up launching another Cube World, where the game you met in 2018 isn't the game you get when It gets launched. It would be a major hit for me, because It would mean I betrayed you.

So, I guess that makes things clear about the current state. Also, the post Is also to not make so the last post of the blog to be related to donation, because that gives an extremelly bad impression, looking like It's all about the money, when It isn't.

So... That's all folks! I hope I see you guys If I manage to launch my projects, I will try my best to listen to what you say, and help If you have problems. And sometimes get mixed up with you guys on multiplayer gameplays, I only wonder if someone will manage to find out that It's me. Hehe.

See ya!

Saturday, March 7, 2020

A little talk about donation, and why I'm no longer getting those

Hey guys, I'm making this post to talk about donation and stuff, and no, this post isn't to beg or anything, It's just to explain things related to it, so read It if you want.

Well, I like programming cool stuffs in game, mostly, I feel joy just by seeing people having fun with what I made, that is kind of like an aval saying that I should go on on the project. N Terraria for example, It nearly reached season 7 just because of how much people liked it, they even made videos showcasing it. But where enters the donation part of the topic? I'll tell you.

As much as I like when people plays an enjoys what I create, the donations were a kind of extra I gained for what I've done, for example: I've only were able to buy something for myself after I've been able to make use of the money I've got from advertisement links that redirects to download links.

I used Adfly to earn a little extra from the downloads of my mods, without counting that also helped me track how many people tried to download the mods (helped track popularity), beside that also gave people an way of donating without spenting a cent, the only thing spent was bandwidth and a little time. Well... Kind of...

I never trusted Adfly's way of handling ads, I always feared that they could have malicious content and cause troubles to ones accessing the download links, even an old team member of the mod has also said the same thing. One thing that also helped that decision, is the fact that the new links the site generates, aren't from Adfly, so what kind of site It can send people to, when they click the link? Neither I wanted to find out. So I've removed all links from Adfly from my mods and projects download link.

So, what now? I've got no way of gaining donation. I've been thinking a lot about it, even thought about Patreon, but there is something that bugs me about it.

Patreon seems to ease the donation for individuals, but I don't want to give the impression that I will stop doing what I do, just because I'm not receiving the royalties for it. Neither want to give the impression that If you don't donate x per month, I wont do something. Not even give some exclusivity to paying players. If there would be a reward given to the people donating, maybe could be keys for my future games, or something else.

The donation surelly helps the developer (me), but I don't want to be forced to do what I do, neither have to implement contents for specific people just because of it. At least that is what is holding me from opening a Patreon.

So, in the end, I'm still doing my things for free. It helps rising my abilities in programming, and also increment the game, and I'm not receiving a cent from what I do. And the biggest reward, is seeing people having fun with it. But It surely was good to be able to buy things...

Well, that is it for this talk.